EA Sports College Football 25 Heisman Sliders From Matt10 (2024)

In the recent EA Sports College Football 25 patch, we did get some gameplay changes, and this has led some to tweak their sliders a bit. Matt10, well known for sliders in multiple games, is one of those people who made some slight tweaks to his sliders.

Matt10 and co’s EA Sports College Football 25 Heisman sliders moved to Version 3 post-patch, and so that’s what we’ll display below.

EA Sports College Football 25 Heisman Sliders From Matt10 (1)

Key Value: Player Speed Parity Scale = 45.
This is what holds the set together. Some say lowering this value makes the game more wide open, but it really just releases the players from each other a little bit sooner. This means less running into each other, less getting stuck in instant two-man animations, and more room to basically breathe and perform.

Values Explained: Adjustment to speed parity/threshold to 45 from 48 helps reduce the effect of defensive players from running into each other as much.

Game is playing well after the title update. Defensive pursuit seems improved, and that’s allowed for some changes back to default like RTP and TAK for the Heisman set. Most notable change is dropping the speed parity/threshold to 45 as it should help reduce defenders running into each other. Raising holding should help reduce the sticky feel on some blocks for both user and CPU. Other than that, the Heisman set just needed adjusting in the QB Accuracy department so we can see a bit more human-like behavior from the CPU QB, and bring in a bit more feel to both the User and CPU QB. Overall, a good solid update, subtle tweaks needed.

EA Sports College Football 25 Heisman Sliders From Matt10 (2)

These sliders are mainly focused on embracing what default Heisman brings to the table, and just give attention to spots where it needs some human-like behavior in gameplay.

With the exception of the Interception value, the others values are modified within 5 clicks from default.

I don’t think this game needs any reinventing of the wheel, no intervening with complicated theories. Just a nudge here, a nudge there. No penalties to control gameplay, etc.

That’s not to say the theories aren’t valid, adjusting penalties aren’t valid, playing around with values to create different animations, etc. That’s not it at all.

The reality is when we modify sliders, we always…always have that voice in the background asking “was that the sliders fault?” – and I just can’t approach this game that way. It is one of the best football games out of the box – and it must be protected.

Threshold should just solve problems if they are there in the first place. Some people use it as a catch-all and fall down a rabbit hole of having to compensate for it with multiple other gameplay values. Raise threshold, now coverage is too tight, now you don’t have explosive play. Or lower it too far and the separate is too much and now the coverage isn’t tight enough, etc.

I lowered threshold to 48 because that is a small amount that is noticeable enough to make every thing on the field a separate entity. Players separate not just by speed, but by not getting caught in the other’s force-field of influence. Then the ball itself is separate as well, which means it can be free to move how it does and the players interrupt its path, not the other way around.

The issue with modifying too many sliders is that there is a lot of labbing required to determine which slider value = animation, and in NCAA/CFB/Madden that’s not always how it works. Gameplay slider values are one variable, but so are penalty values. But penalty values are layered more depending on which animation you want to see more or less of.

That’s why these sliders are very close to default because I don’t want to have to compensate and go down rabbit holes. The base game is already so very good, and just some slight tweaks were needed. If there were more ability values like QBA and RBA, it would make customizing the game a whole lot easier, because instead we have values like INT or TAK or PCV that can affect multiple starting and ending animations.

Feel free to try them out.

Related

EA Sports College Football 25 Heisman Sliders From Matt10 (2024)

FAQs

How do the sliders work in NCAA? ›

What is this? Sliders in College Football 25 or similar EA games increase the difficulty rating or make the game easier. You can customize or manipulate the settings to make the game more personalized and realistic. Passing, Pushing, Pass Defense, Rush Defense, and Special Defense are a few settings you can change.

How do sliders work in CFB25? ›

In short, It allows you to fine-tune and personalize your experience with EA College Football 25. Some of the aspects of the game you can change through the slider settings are QB Accuracy, Pass Blocking, WR Catching, Run Blocking, Ball Security, Reaction Time, and Interceptions.

How does a slider work? ›

A slider is a breaking pitch that is thrown faster and generally with less overall movement than a curveball. It breaks sharply and at a greater velocity than most other breaking pitches.

What are the difficulty sliders for EA College football? ›

Difficulty Levels are provided and can be changed from Freshman (easiest), Varsity, All-American, and to Heisman (most difficult). Once in gameplay, the difficulty levels cannot be changed.

How to use sliders in NCAA 25? ›

Using Sliders to tweak your gameplay experience is fairly straightforward. Jump into the main menu, then move your way across the top bar to Settings. Select Game Settings, then match the headings on the list below to the tabs in the horizontal menu bar. If a value isn't listed here, keep it at default.

How does a slider mechanism work? ›

How do slider mechanisms work? A slider mechanism is made up of a strong bar or rod supported by a guide. The guide allows motion (movement) along a straight line. A guide might be a rail, a slot, a bracket or a groove.

What is the forced slide rule in NCAA? ›

On any force play, the runner must slide on the ground before the base and in a direct line between the two bases. It is permissible for the slider's momentum to carry him through the base in the baseline extended.

How do exercise sliders work? ›

"Gliders create instability, which in turn forces your muscles, particularly your core, to work that much harder to stabilize you. This added element is a great way to level up and diversify your core work and strength/cardio workouts," Sexton says.

What is the NCAA sliding scale? ›

NCAA Eligibility: The Sliding Scale

For Division I players, NCAA uses a sliding scale that compares your core GPA and ACT scores. If you have a higher GPA, you can meet the eligibility requirements with lower scores. Conversely, if you have a lower GPA, you'll have to make up the difference with higher ACT scores.

How do sliders stay on? ›

They generally consist of a sole and a simple upper strap, the latter having the purpose of keeping them attached to the foot. Their uppers can be smooth and continuous or have fasteners, such as buckles or Velcro.

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